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Showing posts from January, 2015

MaThoughts: Metal Gear Solid - Ground Zeroes

  I have been a huge fan of the Metal Gear series since the first Metal Gear Solid was released on the PS1 in 1999. While waiting for Metal Gear Solid 2 to drop, I remember being at a level of fever-pitch excitement I don’t think I’ve felt since. Regardless of how much I’ve enjoyed the Metal Gear Series, I’ve never really enjoyed “playing” Metal Gear Solid. The controls were always too complicated, the shooting always a little off and the boss fights bored my arse off; there are only so many times you can run in a circle, occasionally shooting at a boss while he spews ridiculous dialogue at you. With Metal Gear Solid V: Ground Zeroes the gameplay has finally caught up to the lofty narrative aspirations of game designer and professional nut-job, Hideo Kojima. Never have I felt more like the “legendary soldier” as I have while playing Ground Zeroes, and it’s the smart changes to the overall gameplay systems, and the modernisation of the control scheme that has allowed this to