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Showing posts from March, 2016

Ma Thoughts: Witcher 3 Wild Hunt

I love RPG’s but I’m also mad lazy and procrastinate even when the thing I’m avoiding is something I generally want to do. So it took me a long-ass time to finally sit down and properly play the Witcher 3: Wild Hunt. I’m 11 hours deep (in a game that is 100hrs of hours long) and I have to admit, I’m having a blast. The game initially doesn’t leave that great an impression: yes, it looks great, the world is huge and there is a shit ton of stuff to do but the swimmy weird-ass character movement had me vomiting in my own mouth. It made such a great looking game seem kind of cheap and incomplete.   When you said you spit hot fire I thought you meant a tight 16! You lied to me![/caption] My first impressions of the combat weren’t great either: the lock on sucks, there are too many fucking buttons, the whole thing seemed kind of assy to me. But with persistence (and the almighty gamefaqs) I was able to get to grips with the bass-ackwards subtleties of the Witcher 3: Wild

Ma Thoughts: Lazer Team

Lazer Team is the first feature film from digital production company, of Red Vs Blue fame, Rooster Teeth. Crowd funded via Indiegogo, Lazer Team was a hotly anticipated (well in some circles) sci-fi comedy. The question remains, can the guys known for producing hilarious short form content translate their talents to feature length? Check the review to find out! Lazer Team is the story of four horrendously below-average guys, an alien super-weapon and a square-jawed hero. An ancient alien race bequeath a suit of power armour to earth in order to help protect us from an intergalactic threat. In order to maximise our chances of survival, the US military (naturally) raise a square-jawed champion, whose destiny is to wear the armour, chew bubblegum and ultimately kick some serious alien anus. However, things go terribly awry when four schlubs accidentally fire a big-ass firework at the power armour’s delivery craft. The four guys each don a piece of the armour and

Ma Thoughts: Batman: Arkham Knight

I’m going to look deep in to the hateful reservoir of darkness that is my soul and admit some uncomfortable home truths; the quiet things that no one ever knows, the things best left to yourself or maybe uttered on your death bed, as you drop the mic and ascend to the realm of the elder gods. I have never completely liked a Rocksteady Batman game. Now before you jump to your keyboards (assuming anyone is actually reading this) hear me out! The Batman games are dope, just straight up dopeness but there is always an undercurrent of freshly squeezed wackiness and wackosity in these games. In Arkham Asylum, everything that took place in a “level” was great. It was tight, well designed and well paced. However, it was all the fucking busy work and bullshit in between areas that annoyed me. Those lame-ass plants farting out bullshit-gas, and the odd ‘zombie-dude’ scattered here and there was just pointless busy work that padded out the game. I didn’t like that shit at a